Work Experience



Hapu

I currently work at Hapu, where I’ve been for nearly a year managing the Games Department. My role includes project management, game design, and overseeing documentation, research, task creation, level design, and prototyping for our casual games on Android.


"I am currently working at Hapu as a Game Designer since May 2024."



ProudTurkeys

I have been working at ProudTurkeys for over a year as a Lead Designer, overseeing all aspects of Game Design. My responsibilities include organizing documentation, creating tasks, designing gameplay mechanics and levels, and developing prototypes to ensure engaging player experiences.


"I am currently working at ProudTurkeys as a Lead Game Designer since April 2023."



Kool Games

I have been working at Kool Games for over a year as a Lead Designer, managing all facets of Game Design across 50+ projects. My expertise includes UI/UX design, creating tasks, and designing gameplay mechanics and levels. I focus on developing prototypes to ensure engaging and user-friendly experiences for players.


"I worked for Kool Games for over a year."



Word War

Word War is a word-based party game in which players have to form words, physically collecting syllables from the ground, to score points.


"This game is out on Steam".



Moon

Moon is a narrative game where the player must explore an area to find objects that will allow him to build a ship and continue in the story.


"This game is in progress".



Erion

Erion is a 2d hack and slash where the player is a supernatural entity who will have to make his way through the enemies in order to save the village that summoned him.


"This game was made in 1 month".



Memory of a Murder

Memory of a Murder is a first-person walking simulator where players relive moments before a murder.


"This game was made in 2 weeks".



40 Days

40 Days is a platform game where players have the opportunity to experience war from a child's point of view.

"This game was made in 2 months".



Step Away

Step Away is a narrative game that aims to represent video game addiction by taking the concept to an extreme.


"This game was made in 2 weeks".


Award winner
Team Spirit GGJ 2020

Lost Frequencies

Game of the global Game Jam 2020 developed in 48 hours.

"This game was made in 48 hours".



Shades

Shades is a three-dimensional game in which players have to solve puzzles using shades of colors.


"This game was made in 3 weeks".


About Me


I am Pierfrancesco Catalano, a 25-year-old Game Designer currently working at Hapu in Milan and collaborating with ProudTurkeys.At Hapu, I focus on developing and publishing casual games for Android, targeting the UK and USA markets, with an emphasis on game design and gameplay mechanics.With ProudTurkeys, I take on various roles, including UI/UX design, level design, gameplay design, and serve as Lead Designer on several projects.Previously, I spent over a year at Kool Games, where I worked on Hyper Casual and Idle Arcade titles, enhancing game metrics and ensuring publisher appeal.Since 2020, I’ve also worked as a freelancer, handling projects that include project management and narrative design. During this time, I published "WordWar" on Steam and contributed to projects like "Moon."

Studies


Economic Videogame System

The purpose of this study is to examine the economic structure of PC and Phone video games, to find the most suitable economic model for the Word War game.


Level Design Pattern Analysis

The genre "Classic Fps" or on tracks is divided into various areas, many of which are the same or similar to some present in the "Fps Open World" but these two genres differ in various aspects.

Contacts