Work Experience



PILA

I currently work at PILA Creative Lab as Co-Founder, Game Designer and Creative Director. My role covers gameplay and systems design, narrative structures, UI/UX, prototyping and playtesting, as well as project coordination. I lead projects from early concept to production-ready design, working across digital and physical games.


"I work at PILA Lead Game Designer and Creative Director since April 2025."


Hapu

I previously worked at Hapu, where I managed the Games Department. My role included project management and game design, overseeing documentation, research, task creation, level design and prototyping for casual Android games, with a strong focus on gameplay quality and production workflows.


"I worked at Hapu as a Game Designer from May 2024 to April 2025."



ProudTurkeys

I have been working at ProudTurkeys for over a year as a Lead Designer, overseeing all aspects of Game Design. My responsibilities include organizing documentation, creating tasks, designing gameplay mechanics and levels, and developing prototypes to ensure engaging player experiences.


"I am currently working at ProudTurkeys as a Lead Game Designer since April 2023."



Kool Games

I have been working at Kool Games for over a year as a Lead Designer, managing all facets of Game Design across 50+ projects. My expertise includes UI/UX design, creating tasks, and designing gameplay mechanics and levels. I focus on developing prototypes to ensure engaging and user-friendly experiences for players.


"I worked for Kool Games for over a year."



Word War

Word War is a word-based party game in which players have to form words, physically collecting syllables from the ground, to score points.


"This game is out on Steam".



Moon

Moon is a narrative game where the player must explore an area to find objects that will allow him to build a ship and continue in the story.


"This game is in progress".



Erion

Erion is a 2d hack and slash where the player is a supernatural entity who will have to make his way through the enemies in order to save the village that summoned him.


"This game was made in 1 month".



Memory of a Murder

Memory of a Murder is a first-person walking simulator where players relive moments before a murder.


"This game was made in 2 weeks".



40 Days

40 Days is a platform game where players have the opportunity to experience war from a child's point of view.

"This game was made in 2 months".



Step Away

Step Away is a narrative game that aims to represent video game addiction by taking the concept to an extreme.


"This game was made in 2 weeks".


Award winner
Team Spirit GGJ 2020

Lost Frequencies

Game of the global Game Jam 2020 developed in 48 hours.

"This game was made in 48 hours".



Shades

Shades is a three-dimensional game in which players have to solve puzzles using shades of colors.


"This game was made in 3 weeks".


About Me


About MeGame Designer with experience across digital and tabletop projects, specialized in gameplay and systems design. Co-Founder of PILA Creative Lab, where I take features from concept to production, covering mechanics, progression, UI/UX and playtesting.Former Lead Game Designer at ProudTurkeys (Unreal Engine 5), with hands-on experience in gameplay, level design and Blueprint implementation. Background in mobile games at Kool Games, focused on core loops, balancing and player retention.Currently Lead Game Designer & Creative Director at Unikey on a B2B interactive project under NDA, bringing strong ownership, creative vision and cross-disciplinary collaboration.

Studies


Economic Videogame System

The purpose of this study is to examine the economic structure of PC and Phone video games, to find the most suitable economic model for the Word War game.


Level Design Pattern Analysis

The genre "Classic Fps" or on tracks is divided into various areas, many of which are the same or similar to some present in the "Fps Open World" but these two genres differ in various aspects.

Contacts